StarCraft improved upon its predecessor Warcraft II, which featured two pretty identical playable factions, by introducing asymmetry involving the models and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered while in the lesser-identified 1996 SSI release War Wind. The device https://sergio3o2ec.blogitright.com/29970677/a-review-of-starcraft