StarCraft improved upon its predecessor Warcraft II, which featured two pretty identical playable factions, by introducing asymmetry amongst the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered during the lesser-acknowledged 1996 SSI release War Wind. The device sorts available https://andersonwxurp.aioblogs.com/83402025/a-review-of-starcraft